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I. Nelson Rose
Professor I. Nelson Rose is an internationally known public
speaker, writer and scholar and is recognized as one of the
world's leading authorities on gambling law. A 1979 graduate
of Harvard Law School, he is a tenured full Professor of Law
at Whittier Law School in Costa Mesa, California, where he teaches
one of the first law school classes on gambling law.
Professor Rose is the author of more than 200 articles, books
and chapters on the subject. He is best known for his internationally
syndicated column, Gambling and the Law®, and his landmark
1986 book by the same name. His most recent book -- just released
-- is a collection of columns and analysis on Blackjack and
the Law.
A consultant to governments and industry, Professor Rose has
testified as an expert witness in administrative, civil and
criminal cases and has acted as a consultant to major law firms,
licensed casinos, international corporations, players, Indian
tribes, and local, state and national governments, including
California, Florida, New Jersey, Texas, Washington, and the
federal government of Canada.
With the rising interest in gambling throughout the world, Professor
Rose has been called upon to discuss gambling and the law before
such diverse groups as the National Conference of State Legislatures,
Congress of State Lotteries of Europe, National Academy of Sciences
and the United States Conference of Mayors. He has presented
scholarly papers on gambling in Nevada, New Jersey, Puerto Rico,
England, Australia, Portugal, Argentina and the Czech Republic.
Gambling
And The Law
rose@sprintmail.com
Current Article by I. Nelson Rose:
Other Articles by I. Nelson Rose:
Nevada A.G. Finds Free Internet Gambling is Still Gambling
Who Won the 2000 Election?
Federal v. State Governments
Will California Licenses Monster?
America
Boldly Outlaws (and Quietly Legalizes) Internet Gambling
Is it a Crime to Give a Casino
a Bum Marker?
Attempted Robbery By Lawsuit
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Gambling and the Law®:
Defining Slots-for-Tots
by I. Nelson Rose
The new Millennium has begun with a new controversy for legal gaming:
whether some slot machines might be unduly attractive to children.
The issue became news in October, 1999, when the Nevada Gaming Commission
("NGC") made public its growing unhappiness over gaming devices
with cartoon themes. In December, the NGC circulated proposed regulations.
On January 27, 2000 the NGC met and adopted amendments to NGC Regulation
14, prohibiting slot machines with themes derived from products
marketed to children.
The mass media loves stories like this. Headlines of "Children At
Risk!" always sell papers, especially tabloids. Television news
shows want action and color: one slot machine is worth a thousand
talking heads. Even radio could get in on this story, throwing out
familiar names, like Betty Boop® and South Park®.
Gambling is a sexy issue, so long as it does not get too complicated.
It also gives rise to strong emotional reactions, especially from
its opponents, the "anti's."
The enormous success of Wheel of Fortune® led manufacturers to look
for other well-know brand-names. The issue over age-appropriate
gaming devices was inevitable, since so many of our best-loved trademarks
come from our childhood: Disney®, Monopoly®, The Three Stooges®,
Elvis Presley®. The whole point of branded slots is to tap in to
our warm, fuzzy feelings of nostalgia. Such selling-by-association
is certainly nothing new: movies like Star Wars® may make more money
from toys and other products than from the movie itself. But it
is relatively new to legal gambling.
Regulators face a myriad of problems when an issue like kiddie-theme
slots is raised in the press.
It would be natural to think the first question to be resolved is
whether the problem really exists This is not as easy as it seems.
Exactly how does one discover whether children are being unduly
enticed into gambling by machines with themes?
What is the standard? Would it be enough to show that merely one
child in the country put money into a particular slot machine? How
do we prove that the child would not have made the bet, but for
the lure of the brand name?
It is very difficult to show that something is true beyond any doubt,
like the claim that certain games create underage gambling. But
it is nearly impossible to prove the opposite, that something is
not true. What evidence would you use to show a slot machine is
not unduly attractive to children?
Since we are forced to deal with probabilities,
should regulators be concerned if there is only a slim possibility
the claim is true? For a politically explosive issue like this,
regulators will, often unconsciously, follow the path with the least
downside risk to themselves.
If regulators ban certain slots that should not have been banned,
the loss to casinos, manufacturers and players is small and difficult
to measure. But, if they allow a device they should have outlawed,
there is the possibility of scandal - such as pictures of kids playing
slots on national T.V. - that will raise questions about the regulators'
own competence.
Although there may be a bias in favor of imposing new standards,
in the name of protecting children, there is also a bias against
making any new rule. The first question a good regulator, or lawyer
representing an interested party, will ask is whether these regulators
have the power to issue regulations such as these.
Major constitutional challenges make news. But the day-to-day world
of making regulations involves questions of procedure and delegation.
What procedures should the regulators use to guarantee due process
-- that all interested parties have a fair and equal opportunity
to have their say -- not just now, but when new machines are invented
in the future? The easiest format is to allow presentations of evidence
and arguments at hearings open to the public.
The delegation doctrine is also fundamental to our democratic system.
Regulators are appointed, not elected. The only power they have
is the specific, limited power given them by the legislature or
governor.
The NGC found a law passed by the Nevada Legislature to justify
its action. Section 463.350 of the Nevada Gaming Control Act makes
it a crime for a licensed operator to allow anyone under 21 to gamble.
The NGC declared its new rules "will further the enforcement of
463.350 by establishing standards for gaming device themes."
Is it necessary to have a prohibition on these games at all? Regulators
of riverboat casinos, which can easily prevent any child from boarding,
will probably find it unnecessary to issue new rules about gaming
themes. In other cases self-regulation will work: You are not going
to see any Pokemon slot machines.
How does a regulator define what games are prohibited? A rule that
simply lists cartoon characters and other kiddie attractions, obviously
will not work: there are too many and they are constantly changing.
The NGC had to take three pages to describe what themes it was making
illegal. The regulators used a mix of general statements and specific
examples. Banned are themes "based on a product that is currently
and primarily intended or marketed for use by persons under 21."
These include TV programs, cartoons, books, board games, movies
and video games less than 21 years old with "G" and similar ratings.
Exceptions are allowed where "the theme is attractive to adults
because of its nostalgic appeal." The regulators also gave themselves
the power to "restrict the time, place and manner in which an approved
gaming device may be displayed." And they grandfathered-in "any
themes that were used in connection with gaming devices" already
approved.
Being a regulator may seem like child's play, but usually it is
hard work.



#61 ©Copyright 2000, all rights reserved
worldwide. Gambling and the Law® is a registered trademark of Professor
I. Nelson Rose, Whittier Law School, Costa Mesa, CA.
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